Blender Generalist / Game Developer
Volodymyr
Kovalchuk
Passionate 3D artist and game developer, specializing in Blender modeling, procedural workflows, and environment design — backed by a strong programming foundation in C++ and Python.
A bit of background
I'm a 16-year-old high school student, and I've been learning Blender for over two years now. Before 3D, I built a foundation in game development, Python, C++, and Java — including a completed horror game project built in Unreal Engine and competitive programming experience.
Along the way I've focused on getting render quality right, keeping models clean and export-ready, structuring my pipelines with actual OOP principles instead of spaghetti scripts, and staying comfortable moving between different software. That programming background also means procedural workflows — Geometry Nodes, Python scripting — come naturally rather than as an afterthought.
Renders
Let's work together.
Open for freelance 3D work — environments, hard-surface modeling, and procedural asset pipelines.
kovalcukvova76@gmail.com