Blender Generalist / Game Developer

Volodymyr
Kovalchuk

Passionate 3D artist and game developer, specializing in Blender modeling, procedural workflows, and environment design — backed by a strong programming foundation in C++ and Python.

2+ Years in 3D
400+ Hours in Blender
1.5 Years in Unreal Engine
About

A bit of background

I'm a 16-year-old high school student, and I've been learning Blender for over two years now. Before 3D, I built a foundation in game development, Python, C++, and Java — including a completed horror game project built in Unreal Engine and competitive programming experience.

Along the way I've focused on getting render quality right, keeping models clean and export-ready, structuring my pipelines with actual OOP principles instead of spaghetti scripts, and staying comfortable moving between different software. That programming background also means procedural workflows — Geometry Nodes, Python scripting — come naturally rather than as an afterthought.

Blender Unreal Engine Geometry Nodes Substance Python C++
Selected work

Renders

Underground tiled pool render with concrete column, moody lighting

Underground Pool

Interior visualization — lighting & material study

Storage room render with metal shelving and concrete columns

Storage Room

Interior environment — hard-surface & materials

Aerial forest scene with wooden cabin rooftop and road

Forest Overlook

Environment — foliage, atmosphere & scale

Rainy park pathway at night with glowing street lamps and benches

Rainy Park Walk

Environment — night lighting, rain & atmosphere

Contact

Let's work together.

Open for freelance 3D work — environments, hard-surface modeling, and procedural asset pipelines.

kovalcukvova76@gmail.com